Q4 – How did you use media technologies in the construction
and research, planning and evaluation stages?
We used blogger.com as a collaborative e-portfolio in our
group throughout the construction, planning and evaluation. For example, we
assigned different tasks and work around the group in order to cope with the
quantity of work demanded. This was a useful technique in co-ordination because
a we each had a Gmail account, we could all access the blog and posts we did would
be titled under each of our names to show clearly who was doing which pieces of
work which worked well in a strategic and team based formulae.
TO carry out audience
research we used Survey Monkey to help decipher what our target audience
actually wanted to see in our production and was also helpful in portraying a
vivid image of genre conventions and themes and work associated with our
particular genre. This was most useful because, although we already had quite a
good understanding of the UK hip-hop artist Loyle Carner, we managed to get
many responses which altered and adapted our understanding of the British
rapper’s meta-narrative. For example, a large percentage of our target audience
interpreting Loyle Carners song –Mufasa of having perhaps a more solemn and
sombre representation, whereas we had previously determined it as a happy song.
Once we looked into the lyrics and meaning of these we in fact became more
agreed on the opinion that the song did in fact hold a more reserved and
saddening undertone to which we had first missed. SurveyMonkey was helpful in
determining this because it filed the information’s quickly and easily into
graphs which were easily read and organized to give an accurate and visual
representation of our target audiences interests and beliefs. This therefore
had an impact on our planning and construction as we had to begin re working
and re thinking our concept due to the realised mood of the song, SurveyMonkey
was helpful in doing this, however, as it helped us come to the realisation
that perhaps our initial ideas were not fully accurate and the feedback the
survey site enabled us to retain was helpful in giving us that second opinion
that in hindsight we did need.
This is an example of a use how we Web 2.0 allowed us to
really pick out a target audience and then attempt to penetrate the audience by
creating an audience portfolio of what we would expect them to like. We were
enabled to do this by using email to send our questionnaire of which we
produced on SuveyMonkey to variety of different demographics and psychographics
to gain an all rounded representation of the artists perceived metanarrative.
We found the use of Web 2.0 a large part of the planning and research angle of
our production, as for us, the internet was a big part of how we were initially
introduced to the artist and therefore we knew that there was much more that
web 2.0 could offer us in terms of understanding the artist had to offer. This
was true as we researched the artists past and life, to which we established
his Father had died when he was very young and that this influenced the family
and united side of his music, which again we transferred into the construction
of our production where we themed our music video around losing a loved one,
which we felt the track suited very well.
Using DaVinci
Resolve, we constructed an animatic by physically drawing all the stages of
scenes and angles of shots we wanted to use. We created about 30 individual
frames and then used a camera to film the length of each shot, with this we
tried to be relatively accurate as we knew it would benefit us in the
construction of the film as it would mean we would have a more thorough and
insightful idea of how much footage we have and need. After we had this clip,
we arranged the frame in the order we wanted them to be in and shot them on a
camera, this was helpful as it essentially created a real and physical form of
our music video which enabled us to watch the video back with the music and
decide if there were any obvious parts which didn’t fit or if there were any
obvious parts which we needed to get, it also helped us decide the anchor
points of the video as such. Placing the animatic with the music it made it
clear which aspects of the song would be the climax’s and therefore we would
need to align these with correspondingly strong visuals.
When shooting we used
a HD camera, a multitude of equipment like the track and dolly and the Jib to
exhibit professional looking footage through a variety of tried and tested
camera techniques.
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